© St. Pölten University of Applied Sciences

Brelomate II

Brelomate – Connecting the Older Generation While ICT has a huge impact on everyday communication and social participation, elderly people struggle to overcome technical barriers such as complex interaction with devices and services. With BRELOMATE their own TV becomes the center of gaming and video communication.

Home Setup The inexpensive home setup consists of three potentially available devices: a TV plus set-top box, an internet router and a tablet. The BRELOMATE second screen tablet app is a control unit that interacts with a set-top box for game visualization and live communication.

User Experience and Gameplay Ten retirees between the age of 61 to 83, who enjoy playing the popular Austrian turn-based card game Schnapsen, participated in the usability tests, which were conducted at their homes as well as in the usability lab.

Results show that the first-time tablet users were playfully introduced to second-screen gaming. They quickly engaged in real-time video conversation as shown in tests that lasted more than 30 minutes.

News from Belomate II

Project Team

FH-Prof. Jakob Doppler, MSc : Academic Director Digital Healthcare (MA)
FH-Prof. Jakob Doppler, MSc

Academic Director Digital Healthcare (MA)

Christian Gradl : Junior Researcher
Christian Gradl

Junior Researcher

What test users are saying

"Easy to use for everyone, even at my young age!"

78 year old woman

Very authentic and entertaining gaming experience

Bildschirmfoto 2017-02-06 um 16.03.05
67-year old male